Map Enhancer 2.0
Map Enhancerv2.0
for Railroader 0.6+
Complete Feature Catalog

Railway Operations at Scale

Map Enhancer replaces vanilla Railroader's static map graphics with an analytical, multi-layer telemetry platform built directly into Unity's rendering pipeline.

The 5 Map Overlay Modes

Toggleable on-the-fly via the in-game 'ME' map toolbar

Operational Network Hierarchy

Functional Routes

Visualizes the track network by operational purpose using our multi-tier detection engine. Traces continuous through-mainline corridors across dark territory, separates passing sidings, isolates MOW and industrial areas, and highlights passenger stations.

Active Legend Swatches

Mainline
45 mph continuous through corridor (Sylva to Andrews)
Branch Line / Siding
Passing loops, runarounds, and secondary trackage
Industry Siding
Active industry and freight loading spurs
Maintenance of Way
MOW yards and equipment storage tracks
Passenger Stop
Station platform tracks with passenger boarding
Topographical Slope Analysis

Track Grade (%)

Dynamically bands track gradient into 5 operational steepness ranges. Essential for tonnage planning, brake management, and spotting runaway-risk track sections.

Active Legend Swatches

< 0.1% (Flat)
Level tangents and yard bowls
0.1% – 1.0% (Easy)
Gentle mainline grades
1.0% – 2.0% (Moderate)
Standard mountain grade climbs
2.0% – 3.0% (Steep)
Heavy drag territory requiring helpers
>= 3.0% (Severe)
Extreme mountain logging branches
Regulatory Speed Limits (0–5)

FRA Track Class

Direct integration with Railroader 0.6 Maintenance of Way track condition standards (US 49 CFR § 213.9). Visualizes track safety classes and enforceable speed ceilings.

Active Legend Swatches

Class 0 (10 mph)
Excepted track; minimum maintenance
Class 1 (15 mph)
Yard tracks, slow spurs, and light sidings
Class 2 (25 mph)
Standard branchline and siding speed
Class 3 (40 mph)
Main corridor speed standard
Class 4 (60 mph)
High-speed passenger and priority freight
Class 5 (80 mph)
Express passenger corridor standard
Physical Tie & Rail Wear

Track Condition

Heatmap of physical track degradation. Tracks wear from heavy train movements and weather. Identifies sections requiring MOW tamper and ballast crews before slow orders occur.

Active Legend Swatches

0% – 24% (Critical)
Severe degradation; imminent slow order
25% – 49% (Poor)
Substantial wear requiring inspection
50% – 74% (Fair)
Operational track with moderate wear
75% – 89% (Good)
Well-maintained trackage
90% – 100% (Pristine)
Freshly tamped and ballasted rail
Vegetation & Overgrowth

Right-of-Way Clearing

Monitors foliage encroachment and right-of-way overgrowth across the valley. Tracks where brush cutters and clearing gangs are needed to maintain sightlines.

Active Legend Swatches

0% – 24% (Overgrown)
Dense vegetation obstructing right-of-way
25% – 49% (Heavy Brush)
Substantial brush encroachment
50% – 74% (Moderate)
Partial clearing needed
75% – 89% (Cleared)
Acceptable right-of-way clearance
90% – 100% (Pristine)
Completely cleared right-of-way
In-Game Yard & Mainline Detail — Andrews / Ela CorridorHigh-Resolution Telemetry
Map Enhancer in-game yard and mainline detail view

Core Engineering Subsystems

Deep integration into Railroader's track graph, timetable, and MOW systems

v2.0 New

Multi-Tier Mainline Engine

Topology-Aware Route Classification

Eliminates naive CTC shortcuts and dark territory gaps using Timetable corridor pathfinding with switch-turn penalties (+50m). Automatically separates passing loops from through-tangents.

  • •Timetable Branch 'Main' station-to-station corridor tracing
  • •Seamless classification across dark territory (Sylva–Whittier, Bryson–Andrews)
  • •Automated siding chord and passing loop exclusion
  • •Custom and modded map fallback traversal

Analytical SDF Quad Renderer

Razor-Sharp Zoom Down to 59m

Transpiled signed distance field shader pipeline with white atlas clearing and 0.5-texel UV insets. Eliminates low-zoom ghost dotted artifacts and seam tearing across all zoom levels.

  • •No low-zoom ghost artifacts or dotted parallel lines
  • •0.5-texel UV inset clamping with 1.0m safety margin
  • •Opaque alpha channel quad geometry for performance
  • •Logarithmic zoom readout from 0% (11.7km) to 100% (59m)

Passenger & Station Intelligence

Directional Passenger Tooltips & Depot Interaction

Custom vector station markers with live directional passenger counts ('Up: 12 towards Andrews', 'Down: 8 towards Sylva'). 1-click on depot markers opens native Station Agent windows.

  • •Custom 128x128 gold-rimmed bundled depot marker asset
  • •Live directional passenger breakdown and destination counts
  • •1-click depot interaction opening Station Agent window
  • •Consistent upper-left HUD positioning without transient cursor drift

Rolling Stock HOPA Alerts

Lateral Visual Alert Badges

Displays real-time equipment warning badges along the right lateral flank of cars: Hotbox (H), Low Journal Oil (O), Handbrake Applied (P), and Air Leak (A). Screen-upright rotation guarantees readability.

  • •Lateral flank anchoring eliminating overlap between coupled cars
  • •Screen-upright rotation (always readable regardless of track curve)
  • •Independent toggle controls in settings for H, O, P, and A
  • •Handbrake (P) separated from critical failure warning counts

Turntables & Road Crossings

Active Facilities Tracking

Visualizes active turntables with dynamic alignment heading, bridge raycasting, and 31+ clustered road crossing markers across the entire route network.

  • •Live turntable bridge orientation synchronized with map
  • •Road crossing markers clustered from 380+ track points
  • •Floating-origin and world shift compensation
  • •Configurable marker scale and visibility toggles

Precision Switch Telemetry

Apex-Aligned Junction Chevrons

Junction indicator chevrons anchored directly to track apex geometry rather than ground stand offsets, providing instant visual confirmation of switch alignments across all yards.

  • •Centerline apex anchoring aligned with point rail lead
  • •Dynamic switch alignment colors (Green straight, Yellow diverging)
  • •Clear visual indication for spring switches and CTC interlockings
  • •Instant clickable interaction for remote switch throwing
Zero Frame-Rate Impact

Engineered for 60+ FPS

All track geometry, gradient calculations, and classification lookups are computed once during world load or switch state changes and cached in O(1) hash structures.

Save Game Safety

Non-Destructive Overlays

Map Enhancer operates strictly as a visual and diagnostic presentation layer. It never alters your world save files, track layouts, vehicle rosters, or progression locks.

Analytical SDF Shading

Smooth Multi-Scale Zoom

Signed distance field shaders render crisp vector track lines with dynamic anti-aliasing whether viewing the entire 11.7km valley or inspecting a switch at 59m zoom.